47.8 F
Spokane
Monday, April 7, 2025
spot_img
HomeCommentaryGU Alumna Develops Award-Winning Indigenous Video Game

GU Alumna Develops Award-Winning Indigenous Video Game

Date:

spot_img

Related stories

Gaza’s tragedy is a call to action we cannot ignore

Gaza’s suffering demands urgent attention, writes the author. Read how she urges us to stand in solidarity and act immediately to end the injustice against Gazans and their land.

A frozen debit card melts my heart and teaches me kindness

A frozen debit card melts the author's heart replacing her irritation with compassion, teaching her kindness by seeing others as children of God.

‘Cremation of the Century’ celebrates Bali’s rich Hindu culture

The author recalls Bali's "cremation of the century" over 30 years ago he experienced, when Balinese honored their dead, along with a queen from an ancient Hindu kingdom.

A call to national unity: ‘Try to love one another. Right now.’

Classism and inequality are real, but the focus should be on national unity, not dividing by party. We need to work together to address economic struggles.

Multiple cultures clash over the future of the American dream

If the future of the American dream is to survive, her people need to reaquaint themselves with the culture of civility and honesty. Then, they need to clash against disinformation, social media influencers, and more.

Our Sponsors

spot_img

After collaborating with dozens of technology professionals and Alaska natives, Gonzaga graduate Amy Fredeen, CFO at E-Line Media, has created “Never Alone,” an award-winning video game designed to spark curiosity in learning about tribal culture.

Developed by Upper One Games and published by E-Line Media, the game is based on “Kunuuksaayuka,” a traditional Iñupiaq tale of a girl, Nuna, who meets a white fox and, together, embark on a quest to determine what is causing an endless blizzard and restore harmony to her community.

Fredeen, who earned a degree in accounting from the Gonzaga School of Business Administration and serves as executive vice president and CFO of the Cook Inlet Tribal Council (CITC), based in Anchorage, developed the game in response to the CITC’s desire to connect with Tribal youth to sustain their culture and mission.

“Our youth needed to see themselves reflected in a positive way in popular media,” said Fredeen in a press release. “Video games are a great way to connect people to stories if done right, and there was great opportunity to make a game that set the bar high for indigenous video games.”

Success Tops Expectations

The success of the game, which debuted in 2014, has exceeded expectations as it won several awards including the British Academy of Film and Television Arts Games Award for Best Debut (2015), as well as Game of the Year and Most Significant Impact awards from Games for Change (2015).

Amy Fredeen/Contributed Photo

“Even four years after launch we continue to get inquiries on a weekly basis about ‘Never Alone’ from press, universities, curious players and fans,” Fredeen said. “What is even more heartening, are those calls I get from classrooms of children in Alaska who want to hear about Never Alone.” 

As of 2019, the game has been downloaded over 4 million times and is available on Steam, Playstation 4, Microsoft Windows, Xbox One, IOS, Android, Wii U and other platforms. 

Narrated in Iñupiaq Language

The game is narrated in the Iñupiaq language and is available in subtitles for 16 languages. A 2007 study by the Alaska Native Language Center at the University of Alaska estimated there were fewer than 2,150 fluent Iñupiaq speakers at that time. 

“The game wasn’t designed with the intent to teach a dying language. It was our hope to expose not only our youth but the work to the Alaska Native people and spark their curiosity to learn more,” Fredeen said.

As an Iñupiaq member, Fredeen served as lead cultural ambassador for the game and vetted the voices for the game throughout development. Nearly three dozen Alaska Natives helped develop the game, including elders, storytellers, cultural ambassadors, historians and youth from nearby communities such as Anchorage, Fairbanks, Juneau, Utqiagvik (formerly named Barrow), Anaktuvuk Pass and Ambler. 

Not only is the game anchored on traditional Alaska Native stories, embedded in the game are 26 mini-documentaries of community members talking about what the player is seeing in the game, which deepens the connection to its story. 

Due to its commercial success, Fredeen said E-Line Media plans to launch two more games this year. The first, “Beyond Blue,” will explore the mysteries of the ocean, while the second game, “Endless Mission,” will allow players to craft their own game while playing through different genres to unlock coding.

Matthew Kincanon
Matthew Kincanon
Matthew Kincanon is a communications coordinator with a journalism and political science degree from Gonzaga University. His journalism experience includes the Gonzaga Bulletin, The Spokesman-Review, Art Chowder, Trending Northwest, Religion Unplugged and FāVS News. He loves being a freelancer for FāVS because, having been born and raised in Spokane, he wants to learn more about the various religious communities and cultures in his hometown, especially Indigenous communities.

Our Sponsors

spot_img
spot_img
spot_img
spot_img
0 0 votes
Article Rating
Subscribe
Notify of
guest


0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
spot_img
0
Would love your thoughts, please comment.x
()
x